![]() It's not a perfect system, there are a few weird gating choices for some of the perks such as requiring the player to take on some bow-related abilities alongside the lockpicking ones, but it's enough of a departure from Skyrim to help Enderal feel like its own experience rather than merely a reskin. For instance, you could trait into "Trickster" perks in order to be able to pick Master-level locks but without putting any skill points into the "Lockpicking" skill, if you don't want to. While there are some obvious synergies between the two types of progression, there's not a whole lot that strictly links skills and perks together. ![]() Experience is gained in a traditional manner from completing quests and defeating enemies, and leveling up rewards the player with skill and "Memory" (aka, perk) points to slot into ability levels and from 11 unique talent trees, respectively. It also features a tweaked leveling, talent, and skill system. Enderal doesn't feature the degree of scaling present in Skyrim, which aligns closely to the much more plot-driven nature of the game. The story does then railroad the player for a short while as the plot gets established, but before long I had found myself washed up on a remote beach, eager to get a better understanding of the magic of this world and to find if there's any sort of meaning behind these recurring nightmares or the imminent plague of the Red Madness.įrom there, Enderal opens up in a manner that might seem similar to Skyrim at first glance, but quickly feels a bit different for several key reasons. Within minutes of booting up the mod, I found myself a bit agape, wondering what in the world I was about to dive headfirst into. Enderal is actually the third SureAI project set in this world after Nehrim and Arktwend (built off of Oblivion and Morrowind, respectively.) The story is almost entirely stand-alone, however, so one doesn't need to go in with any prior knowledge of the previous entries (though after completing Enderal, I'm certainly considering going back to revisit them anyways.)Įnderal starts with the player-character waking up from a striking nightmare - one that sets a dark, eerie, and somewhat depressing tone right from the outset. I think it's that good.Įnderal comes with several graphics tweaks packed-in, so it looks pretty good for a game built off of 2011's Skyrim.Įnderal is completely independent of Skyrim's world and lore, and is instead set on a continent of the same name in the world of Vyn. ![]() This is worth considering even if you have to pay full price for Old-rim. Enderal is absolutely free for Skyrim owners (that is the original Skyrim, not 2016's Special Edition) and to be frank, after dumping so much time into it over the last couple weeks I feel like I'm effectively robbing someone blind. ![]() ![]() What's new this time is that this is essentially a soft re-launch of the game on Steam, complete with official achievements, new questlines, new talent trees, and the sorts of tweaks and features you'd expect to see in the end-year definitive package for a big retail title. It originally came out back in 2016, and it won several "Mod of the Year" accolades back then already. Some of the nitty gritty to get out of the way first: Enderal in itself isn't a new release. ![]()
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